Widget Interaction Component hits the whole 3D-widget and not just the buttons.

The purpose for this is to be able to activate buttons on a 3D-Widget screen. Imagine a scenario where you are in a VR-world, you move to a computer screen and you want to interact with multiple buttons on the screen. It would be nice to be able to do this as one widget and not use multiple widgets for each button to simulate a screen. The problem is that because it register the quad as a hit it doesn’t register when hovering a button, because it’s already “hitting”. Thanks for taking the time looking into this!