Actually filing the whole window with the anchor is stretching the images to fill out that gap. Unless my resolution isn’t actually 1920 x 1080 and my graphics card is lying to me. Somewhere the 1920 chain between my graphics card-photoshop-unreal is broke and it seems to be the Widget module doing the breaking (photoshop, aftereffects, premiere all take the 1920 images as 1920). It seems unreal thinks it has to stretch a 1920 image so it “anchors” to a 1920x1080 widget. If I make the whole hud at 2000-1080 it all lines up in the 1920x1080 widget without the need of any stretching. Every other program I have takes it as it’s actual size though.