The tiles update perfectly as long they not get gliched
Yes it does exist and that method is ‘binding’ to a variable, trust me i have tried binding it too but still gets bugged ( but i think less). The problem of binding is that is like a ‘tick event’ it is updated every frame ( i think) so it’s not good for performance and i am aming for launching it for mobile so not really a option.
That’s is the reason why at the end of randomize function (tile’s) there is the Set text (text) node.
Don’t worry i’m happy that there is someone trying to solve my problem, i hope someone more ( hopefully staff) gives more information about this problem. Anyway Many thanks