Guys, simply all my widgets in my game do not leave the screen by “remove from parent” in
end overlap, everything worked normally and all the widgets in my game just stayed like this… now to remove them I need to put delay after adding the viewport, and remove in sequence in begin overlap… is there anything that could have caused this in a generic way? because I have no idea where it started!
Problem Solved! I stopped remove from parent from being used in other blueprints, and configured each widget to remove in the blueprint itself