Widget Components with Dynamic Instance Materials show default material in game

EDIT: This method requires a LOT of internal maintenance if you need to change your widgets text or animation or anything.

The solution I settled on is pulling the Render Target from the Widget Component and applying that RT to a material on a plane, the upside to this solution is that you can now apply UI to any mesh, so a full 360 cylinder is possible. Obviously this doesn’t allow for interactable UI, but for my particular needs that is just fine.

@JorjiCostava has a solid solution for others encountering this problem where interaction is needed.