Widget Component - Get parent actor?

Describe what you want to achieve.

Definitely less overthinking!- no, here’s a good old-fashioned sketch:

Basically as a floating UMG combat text over enemies, pickups, loot boxes in close proximity. Maybe health bars and their names. But it has to be 1) emissive and 2) universal. This was the other problem with UMG widgets that I heard its font style can’t be in emissive colors?

Otherwise i just remember that i tried to set the text in your example and it didn’t work because i couldn’t plug from the blue set node to a place that made sense. I couldn’t picture what to put instead of these wBeacon events. Thanks!