Oh, okay, gotcha!
I suppose I’ve just never really seen Enhanced Input Actions used in this way.
Can you elaborate and expound on “…I change the blueprint of my first widget and recompile it”?
Do you mean the widget you parent this one to? Or another widget that you made previously?
Also it would matter if the Canvas Panel you’re attaching to is owned by the player vs if you’re just spawning this separately and not attaching it to anything. Because attaching to a player could pass through the Input Mapping Context you’d need to actually use the Enhanced Input Action.
I know that’s a lot of words and I’m sorry if it doesn’t read well, that’s just the names of these things.