Widget 3D losing resolution from original

Have you tried increasing/decreasing the draw size of the widget? You will need to scale the widget after to correspond appropriately. It seems like (don’t quote me on this) that Unreal doesn’t have any automatic adjustments for widgets in 3D space to help with resolution. So you just have to fine tune your own hard coded sizing so that the resolution of the widget works best for your VR scene. Higher resolution when close to the VR camera, and lower resolution when far away to reduce aliasing.