Hey Crew! Thanks in advance to anyone that can help me with this I’m sure it’s something I’m just looking over because I’m at my wits end of why this thing won’t MOVE!!!
The Sitch…
- Made a boat (Skeletal Mesh)
- Physics Body (Used Convex collision from Static mesh)
- Made Blendspace for Direction (-175 and 175) Speed: Max 300
- Made Animation Blueprint: All is working
- Made Character BP and set it up as shown below:
Now it’s been a combination of tutorials and a bit of me playing around with things but the blueprint mostly works except for the life of me cannot figure out why the boat wont move. I have a print string on the movement inputs and everything is being sent through in play. But the boat is simply stuck in place. If I change to many settings everything with buoyancy and physics goes absolutely crazy its very delicate as it its stable I can walk around, spawn inside it, mount it, it floats. its animating with the ABP but wont MOVE. Here’s all the collision settings I have set up if anyone can solve this brain buster I would be forever greatfull!