Why won't my AI use the Nav Link Proxy?

Yeah, my AI Step Height and Floor Angle numbers are correct. And I even set them high to see if that did anything and that did not.

This seems to be an issue with constantly updating the AI destination. I am using an AI task to constantly tell the AI to move to my player pawn. This is because I do not want to set a location and tell it to move there as that location will be old. But, by doing this, Nav Links seem to not work. If I put in a delay of 0.3 in my task right before the Finish node, it mostly works. The AI still bumps around a little bit but at least it follow the Nav Link.

Any idea why this is happening?