Why won't my 3 separate Blueprints compile?

Here are some screens of what I believe are the offending pieces.

In the MyCaracter blueprint, I have a right click that leads to the Terraform Function inside the Tile_Parent being hit by the trace.

When the Tile_Parent’s Terraform function is called, it destroys the actor and then casts to the Map Generator to call the Terraform Regenerator function.

When the Terraform Regenerator function gets called, it calls for the Hit Actor variable in the MyCharacter blueprint which is then used to determine which actor was hit and update it’s array with the new information. Further down the line the whole map gets regenerated.

Basically, this whole things works as intended except for 1 piece that has nothing to do with this problem.

If I close the editor and reopen the project it I will be locked out by editor crashes.

I removed some of the executions to try and break the loop but it still won’t completely compile.

Compiling 1 blueprint works, but it somehow uncompiles one of the other 2.