Anyone has a comparisson chart of a game PROPERLY build in Blueprints (not build based in youtube videos) and with assets properly optimized, versus the same game built in C++, I only can see subjetive answers here and nothing concrete.
I’m asking seriously, to decide if makes sense to move everything to a lower level code, because discussing this without numbers or analysis behind is like to be talking about the flat earth.
I’m all ears about it and interested in the topic, if this will make me win more than 20% frames in Android for example. Less than that I think is a waste of time to abandon BP wich such a friendly interface and go back to the C++ hieroglyphs.
PS: I’m only using this as an analogy, I don’t want to undervalue C++, I find what it’s capable of doing fantastic, and I know how much C++ is behind what we see in BP. But switching a user-friendly and easy-to-use visual interface for a few frames doesn’t make sense to me. If it even improves some frames, since, as I said at the beginning, I don’t see numbers in the forums, just subjective comments.
Cherrs!!