Why was Blueprint Nativization removed? (NO code preaching)

Funny to see that Nativization is still in the UE5 documentation and no mention that it was removed (what is the case because there is no setting anymore in the project settings in 5.0.2): Blueprints Visual Scripting in Unreal Engine | Unreal Engine 5.0 Documentation

Also funny to see they sayed

Here at Epic, we’ve successfully used Blueprint Nativization while developing our newest VR title, Robo Recall

So it can’t be that bad I guess, let’s hope they add something similar or even better…

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