Funny to see that Nativization is still in the UE5 documentation and no mention that it was removed (what is the case because there is no setting anymore in the project settings in 5.0.2): Blueprints Visual Scripting in Unreal Engine | Unreal Engine 5.0 Documentation
Also funny to see they sayed
Here at Epic, we’ve successfully used Blueprint Nativization while developing our newest VR title, Robo Recall
So it can’t be that bad I guess, let’s hope they add something similar or even better…