Hi, I have a question related to asset migration. When migrating a blueprint, migration finds all the relevant assets that are used in that blueprint. This is ok and logical. However, if somehow we made a mistake and put a blueprint inside that blueprint that we do not want to migrate, the pop-up box that shows the assets that are going to be migrated does not show where they are used.
If you have nested blueprints, the blueprint gets complicated and you do not know where that unwanted blueprint is used. If the migration box showed where that reference was used, then wouldn’t it be very easy to identify the problem and remove that blueprint from the main blueprint? Why is there no such feature in the engine?