Why UI Image jitter?

Ok, this is great info. I thought maybe it was the rotation giving rounding errors, but it’s happening on a rotation of 0 degrees.

There are a few things that could cause this. If you’re able to post a zip of your texture asset (or the asset directly), could you please do that and I’ll take a look directly.

Could you post a screenshot of your texture’s Details panel at the top where the info is located? I want to see the size, LOD and compression type.

My guess right now is one of these things.

  1. The alpha channel isn’t completely transparent on the edges of the red areas. Some parts are NEARLY 0%, but not quite.
  2. You’re not using a compression type of UserInterface2D (RGBA8) for your texture.
  3. Something is causing your software to use a different LOD that is messed up because of the two previous issues.
  4. Your image is too small. Yeah, as unfortunate as it is, tiny images tend to not scale well. (Here, I mean the original texture itself.)

edit: Oh, and UE 5.0 up to 5.4 has a bug about LOD’s. So give your texture a UUID under the Compression/Advanced section. It’s called Compression Cache ID. Click the little dropdown arrow and click Generate. It may not be this, but just to be safe, this action will at least rule it out.