hi, i am new on UE4, and im trying to call/exec a function from another BluePrint. When i try to reference the blueprint with a variable type “Object Reference”, it does not work and throws me a bunch of errors when i press “play”, but then, when i try to cast to the Blueprint it shows me a message telling me that i dont need to cast it… Does that make any sence?
as i said, im new on UE, so maybe im just doing all wrong… if is so, can you help me understand how to exec the function right?
By the way, i followed this tutorial and for him it worked just fine… Unreal Español. Flotabilidad sin C++ (solo BP). Buoyancy only BP 2/2 - YouTube
Minute : 20:05