WHY this Fails while Building UE5.2?

This will fix it:

" For the DirectX error we used the hotfix reverting Engine\Source\Programs\ShaderCompileWorker\ShaderCompilerWorker.Build.cs . Otherwise replace line 34 with
RuntimeDependencies.Add(Path.Combine(Target.RelativeEnginePath, "Binaries/ThirdParty/Windows/DirectX/x64/d3dcompiler_47.dll"));"

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