I think , it is still relevant. I have the same problem. For example I am trying to create a game for Android TV. The Tv has a Infinity A53 Quad-Core processor and some games run amazing such Beach Buggy Racing or BombSquad, with many polygons and high end visual effects. Then I try to deploy a simple scene almost empty and “stat FPS” report 10-14 FPS, how is that? I understand mobile games needs a lot of tweaking but I think it could be more straight forward some how or something out of the box.