Why Specular map showing black and white in 3d viewer?

The 3D viewer only supports the Metallic PBR workflow. Specular PBR workflow is not supported.
The Specular level channel is NOT a specular color channel.
It controls the specular response of the surface, which is basically how shiny the reflection highlight will look like.
This maps is black and white because it’s a “mask” texture that allows you to have different areas of the materials to have a different specular response.
It’s exactly similar to what you would have in Unreal Engine in the PBR Node referred as “Specular”

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