Why PublicFrameworks.AddRange always failed with "framework not found" for ios build

Hi bonus_uk,

We had not forgotten about you but Pete has been slammed and has not had time to look into this.

Since you said that you were “working on a cross platform Android/iOS game and as far as [you] can tell there is no method to add the Azure JAR to the Android build for the project without modifying the engine source…” and the Pete has said that “Adding Third Party Frameworks is still a bit experimental in UE4…” I am closing this thread as it is becoming overly long and information regarding MicrosoftAzureMobile framework is becoming buried from other users that may have information regarding this specifically.

@NeoRob.gg: Feel free to start a new thread regarding your issue with MicrosoftAzureMobile framework.