Why Pixel Streaming is Windows only?

Adam Rehn and his team in Australia have been building Linux Pixel Streaming for 4.25. They are Epic Mega Grants recipients and I wouldn’t be surprised if this is pushed into the master branch eventually. I have gotten my Pixel Streaming builds working within his UE4 Docker pipeline () and deploying with kubernetes across a global cluster I work on (). Be mindful when launching in a cloud environment that you need to have some level of permissions that allows you to open ports for coturn.

Here is a link to where you can find Linux Pixel Streaming:

one other thing, you need to soft link libnvidia-encode.so

ln -s /lib/x86_64-linux-gnu/libnvidia-encode.so.460.39 /home/ue4/project/MyProject/Binaries/Linux/libnvidia-encode.so

My nvidia driver is 460.39, whatever driver version you have you’ll need to adjust for it

I hope this is what you were looking for