Why not save everything to the game persistence level?

Hi mrstarks510

I am glad you found my answer helpful.

Everyone starts off in the same boat. Trust me I cringe when I look at the first few projects I created in Unreal and the way I handled the information. It takes time to learn and understand.

Also, remember that different types of projects may require different setups. So just because one project or tutorial shows you how to do something one way, doesn’t mean it would be appropriate for every implmentation. Once you’ve got more experience and a better understanding of what each of these classes does and what they are used for, you will be able to informed decisions to come up with your own implementations when setting up your projects.

One final piece of advice, I would move away from project templates asap. Project templates (like the first person shooter), often handle a lot of the setup for you, such as assigning classes, handling pawn possession, and setting input modes. Creating your own projects from scratch and recreating the logic inside these templates is another great way to gain a better understanding.

Good luck!
Alex