Why not save everything to the game persistence level?

Thank you this is very helpful. I will have to do more reading and dig deeper into the UE lessons. Maybe take it a bit slower than I have. I’ve yet to download one of the projects like Robo Recall because didn’t know where to start with those projects. I know what I want to accomplish, but I run into this sort of issue when I don’t know what I’m looking at or looking for.

Like when I learned how to make player health. It went from integer to float because the use of the percent bar. But how to get my health numbers to always be whole? When I did find a work around solution through one of the UE live training sessions I saw a better way staring at me. Move the numbers to the left of the decimal. It was a sad moment for myself. Then later I hear that that way will make things complicated later on when equations are involved in calculating damage. I’m far from equations, but doesn’t It make sense to learn things or the fundamentals correctly? The first time? Rather than having to unlearn an relearn every step of the way because you taught yourself the “wrong” way to do something?

It’s possible I’m overthinking it. Or I’m just too hard on myself. I guess now that I’m several steps ahead from where I started I can better understand what I’m looking at within projects like Robo Recall. Thanks for your help. And like you said the learning experience and how I apply it, at least for now, is going to be my best guide to make sure I’m on the right track.