[QUOTE=KingMatty;49312]
Thanks for taking the time to answer me jmr. Im totally new to UE4, and I have never had any issues with using BSPs in the UDK. Im telling you, im getting kinda frustrated with UE4. It is prettier, and some aspects of it are easier to use, but the UDK is more familiar to me. I guess I need to keep plugging away.
Yeah, the reasons are performance based for the most part. Also, if you need additional UV channels, or you want to set up your own UVs, then a static mesh would be required. But if your project has no performance or display issues, then it shouldn’t matter.
By the way, you can actually convert your BSPs to meshes through a right click option, so there’s always that if you’d like to tweak performance any down the line!
Cheers,
-D