Why no BSP?

[QUOTE=mzprox;49852]
I haven’t tried converting bsp to SM, but it could be good if we had a good option like that. Materials/textures can be easily scaled on brushes. If there was a conversion which turns the brush to static mesh, generates UVs, keeps the textures as it was then it would be a very useful feature.

If only the topology of the created mesh was better… The picture above is a great example of why not to do that. Wow, I hadn’t realized it was THAT bad. :eek: