Why my throwable doesn't stop moving?

Hey there @BlueTitan99! You have the object set to Overlap all but you’re looking for a hit event. Hit events come from the physics portion of collisions so will only trigger on solid objects, overlaps are a bit different in that they can occur even overlapping something that isn’t solid/blocking.

You could instead use On Component Begin Overlap in this case to alleviate your issue.

Alternatively if you want the collision to be physical and generate hit events, you’ll want to make sure your collision has hit events on and is blocking at least the collision type you want it to hit.

Depending on your use case, both are valid.