Hi, this issue happens because you just rotate the “maze” object and the ball just ends up inside collision, so it snaps to the closes location outside of the collision. I see a few possible solutions:
- Use much smaller rotation steps, for example by using a timeline you could move it 100 times by 0.1 step instead of moving it 10 at once
- Probably much more difficult to achieve, but if you have some kind of a spring arm that is attached to the middle of the maze and the ball, then the ball would follow maze rotation. So you would need to attach ball to the maze, but not directly, but having spring arm between them (I didn’t test it so it’s pure theory
)
First solution should be much easier and enough to make this game work for you.