I took your advice and made a BPI to pass when I pressed the Esc key (IA_Escape) to the Pause Menu WidgetBP. It’s printing a string successfully when pressing Esc in the Pause menu, but there is nothing happening. Furthermore, when I plug it into the same code the Resume button uses, it still doesn’t work.
I’ve checked that my IA_Escape is “trigger when paused”, and I’ve set “Set Input Mode Game And UI”. I’ve even tried to run the Event Press Esc into a duplicate of the Set Game Paused and Remove from Parent nodes with no resolve.
Attached are the Player Controller and PauseMenu Widget Event graphs.
Could you elaborate on your comment?