Development build and I’m compiling the engine source using the same settings epic recommends UE5 and win64. The only thing I’m modifying is the steam sub system plugin. There’s a hard coded in value for the engine source code for lobby distance filter. I changed the filter to world, and I’ve tested this before and it worked. I recently tested older versions of my project using a VPN and now they’re no longer working as well. I’m wondering if Steam is doing something on their end, because now I can’t even get older builds to work on World lobby filter settings.
