Why is using a Soft Reference from an actor in Blueprints still loading everything in memory in the Editor (according to the Size Map). Am I missing something?

Hey ClockworkOcean!

So I tried the same test in Unreal Engine 4 and get the same behavior. Everything is loaded as soon as I create a Soft ref variable from another actor, according to the Size Map.

I’m guessing this is the normal way UE is loading it!

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