Why is using a Soft Reference from an actor in Blueprints still loading everything in memory in the Editor (according to the Size Map). Am I missing something?

Yeah, for me, the Size Map definitely updates when I use for example a Data Table with Soft Ref vs Hard Ref (but for things like Static Meshes, Textures, not actors).

But in the case of the variable with the actor, nothing changes, which is really weird…

Indeed, it’s the same for the Reference Viewer. My pins are red for the variables from the Data Table (the soft ref of static meshes) but for the variable of the actor, it’s still indicated as hard.

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