Why is using a Soft Reference from an actor in Blueprints still loading everything in memory in the Editor (according to the Size Map). Am I missing something?

I’m wondering if this is a bug in 5. I see examples online of people using soft object/class refs in BP and the change is reflected in the size map and the reference viewer. But not so in 5.

( I don’t have a copy of 4 to check ).

Update: Use an actor type reference, but then in the details, you can set the target class without the BP loading anything.

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