Why is using a Soft Reference from an actor in Blueprints still loading everything in memory in the Editor (according to the Size Map). Am I missing something?

Hi - update on this, it DOES work, as long as you don’t use soft class variables.

If you put the class directly into the ‘load asset’ call, it doesn’t affect the BP size:

EDIT ( much later ). To totally avoid coupling here, you need to make this a reference of type actor, and then put the specific class in its details.

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