Interesting… Why is that , fixed cost per seat, or just that Unity has the bigger name?
Sure, but what makes Unity pretty special apart from low-hardware is Componentized C#.
It makes game design monumentally easier than conventional programming in MS.Net C#.
Understanding the structure / how things work under-the-hood becomes far less of a priority.
Still waiting on the Marketplace to add interesting packs like a Combat-Jet-Fighter starter kit etc.
It’d be interesting to compare to an Asset Store equivalent and see how simplicity stacks up code wise.
Dealing with Quats and other head-wrecking concepts seems far easier in Unity, but is that just an illusion?
IDK, but BP has gone backwards vs. Kismet imo. Far more nodes, but it takes longer to simplify visually!