Zero-Night
(Zero-Night)
February 13, 2018, 6:54am
435
anonymous_user_232197e21:
Hi, I’m not familiar with the datasmith plugin, can you elaborate?
Area lights in UE4 are not possible at least from what i can tell given the options, Spot light area shadows are not the same as area light distribution in diffuse and reflectivity. Also I am speaking of traditional rectangular area lights. I don’t wish to illuminate things with emmissive materials this is not an intuitive lighting pipeline, I need control over traditional exposure and temperature etc…
To my knowledge so far Faking area lights with bounce cards has been the only way.
https://forums.unrealengine.com/community/released-projects/1422139-rectangular-area-light-leave-bounce-cards-behind
As someone who also doesn’t have Datasmith and just wanted area lights, here, have an hour of blueprinting work that forces the engine to have it. Just don’t try it with a dynamic light and you’ll be fine