Why is Unity the most popular engine?

Of course, considering how critical I was and how many weaknesses I pointed out (don’t forget the “Unity >> Unreal” page also basically goes, “Oh, you know these functions you can implement with 3 lines of code in C#? You can do the same here! And it only takes 10 lines! Also, we lack the simple execution catcher that Unity helps out developers with that makes it a breeze to debug with. Oh well.”…

So yeah, in summary, it just feels like Unreal only cares about graphics and not a thing else, which is extremely disappointing. I’d be willing to bet that the big companies that use the engine essentially build it from scratch every time they do so, so it may as well not even be the engine they’re using…