Lol yeah I just noticed. Woops.
If you want to use Unreal, go for it. It’s a more complete and robust tool. Learning the ins and outs of something like “Character” takes time of course. In contrast, you would be building “Character” from scratch in Unity, which would take even more time.
Unity is only “easier” up until the point where you reach similar functionality as Unreal. For example, go try to implement the popular UFPS Asset into a Survival game where you can have multiples of the same weapon equipped at the same time. You will see how poorly integrated and supported these Assets are and it is an absolute nightmare to dig through all of the unnecessary inheritance and dependencies to make simple things work properly.
Yeah i stick with unreal… for me its all new, so unity would not be much easier for me personally anyway… i better put that time in a better engine like UE4