Why is Unity the most popular engine?

Not really an anomaly; if you manage to make something the kids on Steam are looking for and simple enough to run on potatoes, then you hit it big; doesn’t matter who you are…
However those kids are salty beyond mount everest’s heights, so good luck with that :wink:

Btw, UE4 runs on outdated hardware. You just need to understand its scalability methods.
And the 5% roys… Well, if you have steady income every month then good for you; but most indies make money only around two weeks after their game release (when it’s not a total flop) so paying 2 years of forced subscriptions to cash in two weeks of random revenue just isn’t suitable to the majority of indie game makers out there. I believe Epic is very well aware of that and were smart enough to adapt their licensing model to such reality.