There’s still code in UE4 from 1998, let alone from Unreal Engine 3. Large parts of Unreal Engine 4 are still very heavily derived from it’s predecessor and some of the tools are largely identical.
There’s still code in UE4 from 1998, let alone from Unreal Engine 3. Large parts of Unreal Engine 4 are still very heavily derived from it’s predecessor and some of the tools are largely identical.