Why is the volume fog formed by texture projection ineffective in the light function of UE5.5.4 ver,


Why does the use of colored texture maps for light function not work for volume fog, and even the shape of the projected texture map for volume fog is lost? If there are problems with upgraded new features, it’s not a big deal. Why do some old features often fail, wasting users a lot of time looking for the cause? Why do these low-level errors always occur? It’s really infuriating,,,

I have asked users of versions before 5.5.4, and they are all correct,it is ridiculous that only 5.5.4 has this bug. How can I download the patch for 5.5.3 and why there are no detailed options? Because my project files have been upgraded to version 5.5 and I cannot use version 5.4 anymore

That sounds incredibly frustrating, and you’re right to be annoyed when features don’t work as expected, wasting your time.

The issue with colored light function textures not affecting volumetric fog (and losing shape detail within it) is usually a performance-related limitation. The calculations for volumetric effects often simplify the incoming light data, skipping complex texture lookups within the volume itself.

Regressions (old features breaking) can happen in complex software when changes elsewhere inadvertently impact them. It’s a common, though aggravating, part of ongoing development. Make sure to report it officially if you haven’t already.

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感谢你的回复,这个bug已经被我反馈,实际上它根本算不上是bug,这是UE的一个常规的正常功能,所以说明UE的维护团队能力存在有很大的问题,大概雇佣的都是工资很低的廉价工人来做的技术维护,我甚至怀疑是印度人的杰作

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