Why is the value going to "-0.1" on a <= branch?

Oh i see now, Event Tick = Visual stuff like health bars etc, delta seconds = important stuff, bullet speed ? timers etc right ?

I got this, this isn’t based on tick but just… ohhh i see… the delay might cause some “lag” ohhhhhh :smiley:

What do you mean exacly by “Amount” in the cooldown event?