Why is the Instigator controller for Event Any Damage None?

Did you set the instigator when you spawned it?

Not sure if it’s possible in BP but you can see the code here:
https://docs.unrealengine.com/latest/INT/Programming/UnrealArchitecture/Actors/Spawning/index.html

Is Projectile Owner a pawn? If so you could just use Get Controller on it, and set that Controller as the instigator.