Why is the character capsule floating above "ground" or other mesh ?

thanks for the answer,
I agree → lessons learned from this project for the future:

  1. you will run in problems when you use very very small characters
    not only UE5 also Blender has problems when you do very small characters (Hair nodes in Blender was also a nightmare on this small scale !)

  2. Better way: “upscale” very tiny characters to normal human size 1,80 and make all other meshes also Bigger

  3. for current project: to not redo my current little project, I will offset the character on the root in the character Blueprint with somewhere between -2 to -4 → will solve it for the 2 min sequencer movie I am creating.

Br Peter

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