LogNavigation: MoveToLocation: Goal(X=-510.180 Y=79.766 Z=120.000) AcceptRadius(10.0) bUsePathfinding(1) bCanStrafe(1)
LogNavigation: NotifyPathUpdate points:2 valid:yes
LogPathFollowing: UpdateMove: Path(complete:2) Status(Idle) RequestID(0)
LogPathFollowing: UpdateMove: invalid request
LogPathFollowing: RequestMove: Path(complete:2), AcceptRadius(10.0), DestinationActor(None), GameData(missing)
LogPathFollowing: RequestMove: accepted, ID(16) dist2D(29) distZ(8)
LogBlueprintUserMessages: 94.568092
LogCharacter:Verbose: Setting base on server for ‘MyCharacter_C_0’ to ‘ModelComponent /Game/Maps/UEDPIE_0_Example_Map.Example_Map:PersistentLevel.ModelComponent_508’
LogPathFollowing:Verbose: [agent to segment end] dot [segment dir]: 0.321344
LogPathFollowing:Verbose: dist 2d: 516.378052 (agent radius: 10.000000)
LogPathFollowing:Verbose: Z diff: 7.850021 (agent halfZ: 88.000000)
LogPathFollowing: OnPathFinished: Blocked
Right now, I’m using an AIController to “drive” my character.