Hey Meiszko,
I am following your tutorial, but instead I’m applying this new Path Following Component to my Player Controller, and not an AI controller. I cannot seem to create a derived PathFollowingComponent. The moment i go, Add Code To Project in the Editor, select the derived class to be PathFollowingComponent, then open the code in VS I get a an error.
VS claims:
Error: SuperClass PathFollowingComponent of class MyCharacter_PathFollowingComponent not found…
How is this possible when I just derived this class from PathFollowingComponent?
I dont see how this could be affected by my PlayerControllerClass because I have not even told it to use the new path following component yet.