I’m not sure what you mean by send the
transform to game state, a game state
i usually an enum in a
GameInstance/GameMode class that has
like InGame, IsPaused etc. Maybe you
mean you want to send it to the game
mode?
It’s a [fully replicated framework class][1], you can extend your own. It’s globally accessible like all framework classes.
I want an actor that sends its
transform to my game state when
another actor overlaps it, and then I
want my level blueprint to access that
transform value.
Actor:
Level:
edit: also Nebula tuts ftw!