Why is no .build.cs file created and why is the .target.cs file not retaining new info?

The funny thing is that I got my information from the UE4 documentation and the UE wiki:

From the point of view of a beginner in using Steam with UE, the context in the above links seems universal and doesn’t rely on whether or not C++ is being used.

So to finalize this and close it out: The build.cs and target.cs files are only applicable to C++ projects, correct?