why is my mesh show different then capture reality

Created a simple mesh in capture reality but after exporting mesh to external 3d program my model texture lighting and everything changes and it looks fake there how can i manage the same photorealistic result after mesh export

hello, it depends on the external program, for example: https://support.capturingreality.com/hc/en-us/community/posts/360014944591-Suggestions-for-displaying-models-in-browser-

what software did you import it into?

imported in 3dsmax and maya .

I thought i will get the same result as in capture reality but after exporting mesh to maya it was bumpy and unrealistic 

 

The model is displayed with normals and full lighting in Maya, whereas it is displayed as unlit in RC, that is why - the datas are the same.

So how i can get the same result in 3dsmax or maya as Rc ?

Is there any setting which i should consider 

I’m having the exact same problem: I import the obj. into 3ds Max and the mesh seems lower quality (quite lower, in fact), and the same happens with the textures.

What can I do to make it look good like it does in RealityCapture?