Why is my GPU not working at 100%?

Try in NavigationSystem.h

NAVIGATIONSYSTEM_API uint32 FindPathAsync(const FNavAgentProperties& AgentProperties, FPathFindingQuery Query, const FNavPathQueryDelegate& ResultDelegate, EPathFindingMode::Type Mode = EPathFindingMode::Regular);

Here is a thread that mentions some extra steps for it.

I’m sure there are also tutorials that mention it.

Other option is to write your own function with FRunnable and implement A* on the vertices of the nav mesh (would need extra work to add modifiers though).

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