sorry for the late response Unrealguy I’m on holiday so not been on here for a few days.
I’ve noticed it’s not very good for flying objects where you have full 360 rotation either. Just try pitching up/down and the camera doesn’t follow it very well (not sure if its the old gimbal lock problem because it doesn’t use Quarternions). To be honest I’ve made my own camera instead and just gave up using the spring arm.
Yeah Peter Newton has some good tutorials by the look of it, not bothered going through them yet but I did subscribe to his You Tube channel a while back.
I’d be interested to know what type of view and game you are using to get the problem?